![]() There are some excellent changes coming to the GML language soon, including lightweight objects, but for the time being the language pales in comparison to more industry standard languages. The important remaining question for me is whether Unity has suitable, accessible replacements for the features in my GameMaker Studio development pipeline and IDE. In many ways, it is significantly faster to get a project developed in the Unity engine as well: Unity features built-in input handing, support for conventional programming languages (C#, Javascript) as opposed to GameMaker Language (GML), and a well-supported 3D engine with VR capabilities. ![]() ![]() ![]() Unity simply has more support thrown behind it as well as fewer financial barriers for developers looking to export to multiple platforms. GameMaker has been my primary game development tool for at least 10 years and it hasn’t been until recently that I’ve felt that simply using GameMaker for my development needs may not be the best way to go forward. I suppose in any major transition between updates or software there comes a series of hurdles involved in familiarizing oneself with how the new engine works.
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